You turn in your small bunk. Your stomach's upset again after all the time on the open sea. This is your least favorite part, the long voyage between Arcturus and Cygnus. Though you would be able to turn a huge profit upon reaching the recently rebuilt city of Arcturus, it didn't mean you felt any better with the entire month at sea.
Soon, however, there will be a brief respite from the constant swaying of the royal flagship you decided to take. You're to anchor in Aegis, a world only recently found. Though the world was rich and untouched, you had no interest there. The market had yet to develop, save for a basic farmer's market and a mining company.
You've also heard of rumors of an island out at sea that seemed to be constantly changing. It was as if with every year, it flourished with replenished resources. There were already talks of using this strange act of nature to further the settlement of Aegis.
Aegis itself, despite being underdeveloped, already sported a powerful military. Something about the world seemed to nurture power within those who trained within its borders. It wasn't long before Aegis had a small but elite force of soldiers keeping the peace. You briefly imagine yourself as one of those mythical super soldiers, dreaming of fighting off entire hordes on your own. You smile. Not like a trader would ever need those abilities. Right?
From above, you hear the faint sound of cannonfire. Your smile fades. What's going on?
The class system will be one of our biggest, but probably most controversial change we make. As explained earlier, the class system allows you to profess to become one of 4 powerful classes: Swordsman, mage, thief, archer. Each of these classes excels at a certain aspect of combat, but only when all 4 are combined are they capable of performing amazing feats of combat against our newly empowered quest system. We've done our best to keep the class system highly optional: Classes won't affect any world except the quest world, and money from quests is less mandatory because of the new ways we've added to make money. But we hope you enjoy this new refreshing view upon the quests world.
Quests World (Argyll):
We are proud to introduce the newest area of Argyll, Argent Plaza! The Plaza sits at the heart of Constantinople and offers players a style of questing that is different from Lowtown and Harvest Fields. There are no bosses to fight in Argent Plaza. The quests found in Argent Plaza are similar to repeatables, but are not repeatable. Argent Plaza was designed to give players an opportunity to do something other than constantly kill mobs and then kill a boss. Players can access Argent Plaza after completing the Lowtown District.
PLEASE NOTE: There could be periods of downtime in the Quests World on the first day! We are still working out the kinks of classes and quests.
Resource World (Aurum):
The resource world is perhaps the biggest addition aside from the new class system. The towny world no longer allows destruction of the wilderness. Instead, players must venture to the resource world, a 6k by 6k map that resets almost every month. This world features no pvp, and allows for total build and destroy permissions. Nothing is protected in the resource world, so it is advised that no one builds anything worth keeping here. It is not possible to claim land in the resource world.
Towny World (Aegis):
There are two major changes coming to the towny world beginning this map: PVP days have been removed, and griefing towns is now illegal. In addition to these two major changes, there are also some minor ones: Villagers have been disabled, The End is temporarily disabled, and Spawners are no longer mineable. These changes have been made in order to point the server in a new direction. Medieval Lords has always been a jumble of many things, but beginning this map we have one identity: A build friendly Towny Server that offers an RPG twist with classes and quests. The new towny world is 8k by 8k. The Nether and End now allow players to build and destroy in the wilderness, but also allow players to claim land in these worlds.
In-Game Purchasable Ranks:
A major feature coming to this reset is the ability to purchase ranks in-game. At the beginning of the map, there are 9 ranks availible for players to buy using in-game gold. These ranks have different perks, ranging from access to a Black Market to a few loot keys each day. To view the ranks, use /ranks in-game and the rank menu will pop up. The menu shows you all the perks and their prices. To rankup, use /rankup to open the rankup menu. The introduction of these new ranks allows players to see how they stack up to others, and who truly weilds economic power on Medieval Lords!
Many players have complained that the server has become too reliant on making money from quests. Beginning this map, players can now sell Diamonds, Emeralds, Gold Ingots, Wheat, Carrots, Potatoes, and Beetroot to the server shop. Town prices have been increased to 7,500 Gold, as well as a slight increase in the price of nations and outposts. The increase is to counteract the new ability to easily earn money by mining and farming. In addition to the price increase on creating a town, taxes have gone up. Taxes remain at 100 Gold per day until a town reaches 10 residents. Upon hitting 10 residents, taxes exponentially increase.
The market has reverted back to buyable plots rather than rentable plots in an effort to halt market inactivity. The market features 16 plots in a cross shaped pattern, 4 on each end of the cross. Warping to the market will now face you in a random direction (there are 4 different directions to face). This ensures that every side will receive an equal amount of activity, and no one side will be the ideal side for your market. But of course, if you find a favorite shop, it'll still be relatively easy to find, as each direction will be colored differently, so if your favorite shop's in the red market, you can just look for the red-colored path.
The donation ranks have been revamped for this map at both the monthly and lifetime levels! All ranks now have access to certain trails, a feature previously reserved for the Diamond Rank. MCMMO perks have been added to every rank, with Diamond receiving a 10% boost in MCMMO XP. The biggest change is that the ability to mine spawners has been removed from all ranks in an effort to restore the economy. Perks are ever changing and can receive new, exciting perks at any time. For a full list of the new rank perks, visit the server shop!
Beginning this map, we have changed how the veteran tag works. Being a veteran no longer carries any perks with it, and is now simply a cosmetic title. This allows us to more freely give out the title to more people. Many players have complained that the veteran tag was not given out enough, so we have selected some players to receive the tag beginning this map. Those players are: Magiicz_Weeknd, BrotherinAlex, and MaximusZero. If you donated for a lifetime rank in the past and currently have the veteran tag, you have been given your lifetime rank perks as well as the veteran tag. If you believe you purchased a lifetime rank and did not receive the perks, please provide proof of purchase to either Neo or myself.
While the war system is not currently finished being designed, I can tell you that it might feature a blast from the past... Wars from now on will be on a titaNIC level, with no uNICorns involved. ;)
MLMC's chat has had some moderate changes in an attempt to make the cluttered chat a little bit more organized. Titles will no longer show up in chat. Nations will also not show up unless you create a tag with /n set tag. The actual name of the nation will remain when you type /n, but we require a nation abbreviation so that it doesn't take as much space. In the place of titles, you will be able to earn tags by completing various tasks on the server (including ranking up). You may choose which tag you'd like to display and show off your prestige on the server this way with /tags.
Mobs in the Wilderness of Aurum, Aegis, the Nether, and the End now have a small chance of dropping Recipes! In addition to dropping recipes, these mobs can also drop Legendary Wilderness Drops. More info on these drops can be found in the spawn of the new map.
The vote crate, mythic crate, loot crate, and head crate have all been revamped. Vote crate rewards were changed slightly, and the mythic crate receieved a major overhaul. The rewards from the mythic crate (MythicDrops) now provide bonuses to stats such as health, endurance, and many more!
Please remember that the first few days will be very buggy due to the many changes we have implemented. If you find a bug, please report it to a Senior Staff Member. DO NOT ABUSE IT! Abusing glitches or bugs is against the rules and you will be dealt with accordingly.