We're moving towards a new style of shop for the server, a system that will reward the player through Vouchers. Why the change? We believe this new system will increase trust, allow us to remain Minecraft/Mojang AB EULA compliant, and give the user/player more control over their rewards.
Can I purchase a rank? Of course! The unique thing about our voucher / reward system is that everything in-game is obtainable, without the need to make a purchase! Purchasing it from the shop, just allows you to get their a bit faster.
How is this still not pay-to-win? Medieval Lords has never supported a pay-to-win scheme, nor will we ever. We've always put on the shop what our players have demanded and as a community desired.
Through our new model, Pay-to-Win, will become a non-issue, and we will offer everything on the online-shop, in-game as well with your in-game currency! The new shops will be fair, balanced and optimized to the current economic and stability situation of the server.
What does our money get used for? Everything! More specifically hardware costs, software purchases, services payment, and advertising. All that comes into Medieval Lords in the form of purchases, is recycled and used for the server, it always has been, and will continue this way.
"I was, and will never be in this kind of service to the community for money. My strength in continuing the community, comes from the players themselves, and keeps me going, to want them to succeed in an environment myself, my team and my partners envision, build, and maintain." - Travis V (Co-Owner)
Will there be in-game currency purchases?Yes. But not to the extent of which we've seen before. More so, we're looking in providing Exp and Gold income boosts from sources other than Quests, Missions and etc. You'd gain increased gold from killing Monsters, Completing Dungeons, Player vs Player and other non-farmable systems.
An example, for every 3rd monster you kill you'd gain a 25% boost in gold, of which can only happen every 5 seconds.
So if two players in 25 seconds kill 30 monsters, the player without the boost will gain (not final amount) 7.5 Gold. Whereas the player with the boost will receive 9 Gold. This boost won't be expensive, but it also allows the player to benefit just ever so slightly better, of course it all matters to which the player is utilizing the boost. A player who spends 30 minutes playing with the boost, won't do better than a player playing for 35-40 minutes.
So every situation will be different, and we're working hard to balance and ensure no drastic pay-to-win items are on the shop.
p.s. You can also get this gold bonus from in-game as well, either through in-game currency purchase, or via doing a quest or dungeon! These effects are endless with our custom system.
So there won't be a separation of players, because some purchase shop items and others don't? Absolutely not. We do not want it to be a requirement to have to purchase anything from Medieval Lords. We do, however wish to reward those that do. Everyone plays their part for keeping our community alive and well, those that strictly play, and those that strictly purchase, or the ones that play & purchase. We care about all of our players equally, and hope you all can enjoy the same experience, and fulfill your Minecraft needs from our server!
Thank you for reading this short announcement. There will be more to come, and information will be posted when available. Please stay tuned for the updates relating to the shop, and when it will be operational!