Hey guys, Neo here
This won't be a long post, but it will be important. As of 3/29/17, we will be raising upkeep for towns significantly. We will also be enabling "combat tag".
Town upkeep is a bit too low, and for a while now we've been thinking to increase the prices. Being able to stave off a full 60 resident town by a single person's votes? That's a bit too low. We will be raising prices so that an 80 resident town will have a 3000 gold upkeep per day. For towns near 20 residents, you will have around 1000 gold upkeep per day. Please plan your town banks accordingly. This is a tentative change, and we will be watching carefully how this affects the server as a whole, and whether we should lower or raise the upkeep afterwards.
Players who enter pvp will be unable to exit pvp until their tag runs out. This means if you're in the wilderness and are hit by another player, you will not be safe if you run into a nonpvp zone, including your town or /spawn for instance. You will only be unable to be killed if your "tag" runs out (it takes 14 seconds of not being hit by an enemy player for a tag to run out). Be warned, being killed in nonpvp via being tagged will be fully legal, and anyone who complains of being killed will be directed to this post.
Thanks for your continued support!