Hey guys, Neo here
As spring rolls in, it's time for MLMC to undergo some change! The Professions update is set to roll in at 2 PM PST of March 29! This is a plugin build from the ground up by yours truly. On release, mobs and bosses (via boss chest) will have a chance to drop essence. You can use this essence in combination with your profession to create items that will augment your powers in the quest world. The four professions will be Blacksmith, Culinarian, Mason, and Stonecutter. I will summarize the 4 of them as best I can here, but it is probably best to see them for yourself in-game.
A profession that specializes in creating slots in gear that other professions can use by creating augments to fit into these slots. Only a mason can place augments into slots. A mason can also create useful charms like drop charms (increases the rate of boss chests and indexes), second chance (a charm that saves you from death once before breaking), and hunger (keeps your hunger permanently at 9, allowing you to sprint, recover, and be able to eat at any time).
A profession that is capable of creating repair kits for gear, usable on the go. It can also create a slottable augment that increases the max durability of gear. Aside from this, it can provide useful benefits like being able to upgrade the protection and unbreaking enchantments of gear, rerolling gear (getting a new item of the same type and tier), or scrapping gear for essence fragments.
A profession based around augments. This profession needs both essence and gems. Gems are specific to attributes, and many mobs only drop 1-2 types of gems, when there are 7 in total. Using these gems, the stonecutter can create slottable augments that increase the attribute of an item. They are also able to overload said gems, providing a powerful increase in attributes but also decreasing max durability. Finally, a stonecutter is able to combine multiple essences into a higher level essence.
A culinarian based around food, of course. The culinarian can increase the attributes, recovery, or cooldown time of a recipe. It can also craft recipes without using a workbench or furnace en masse (a whole inventory if you want). Additionally, it can add a single remedy (cleansing stun, root, silence, or curse) to any recipes. It has a skill that allows it to create alcoholic drinks, which work by increasing your attributes by a % of your current attribute (and stacking on previous drinks) without any cooldown. But be careful of drinking too much, or you could lose a significant portion of your health.
A few final notes. Professions will be obtainable at /warp advance at level 10. You can reach up to level 60 with professions, and the ONLY way to level up is to vote. This means you can max out a class in approximately 2 months of constant voting. With these professions out, there will be more to grind for, and as a result, more difficult bosses will be released. But as always, I must warn that on the first day, there are bound to be some bugs here and there, as well as potential balance issues to be ironed out, so please bear with us as we get things running smoothly!
Upgrading the server!
I would also like to take this chance to thank BraveBerserker for his generous $700 donation this month, pushing him solidly into the lead for top donator of all time for MLMC. This update is made in his name. It is also because of him that we at MLMC have taken into consideration and ultimately decided upon finally upgrading our server's hardware. We will be doubling our RAM and perhaps getting 15x our current hard disk space, as well as upgrading to a much newer processor.
You may be wondering, what does this mean for the server? Does this mean the lag spikes will stop? Well, to be perfectly frank, we are unsure. This is in fact the first time MLMC has ever made a significant upgrade to its hardware. We are just as eager to discover just how much we've been missing out on. Though for the most part, I predict the lag spikes will remain, some important changes that will occur behind the scenes are:
- We will have access to far more reliable backups; Currently, we make do with a measly 240GB of SSD space. The update will provide us with 480GB of NVMe as well as an entire 4TB worth of SATA disk space, which can hold a good 125 backups (by comparison, we are currently only capable of holding 4 backups at one time tops).
- We should stop crashing (at least for RAM-specific issues); Our server eats up a lot of RAM, and I've been trying to track down just why we're using so much. It has been causing a few crashes here and there and we've been forced to shut down our Dev server to ensure safety, but having twice the RAM will give us plenty of breathing room.
- Maybe better performance; I'd love to say this upgrade will guarantee better performance, but I think the difference will be barely visible, but I'm also holding out hope so that I can be pleasantly surprised when it really does make notable improvements.
All in all, we could never have reached this point without you, the player, and offer our humblest gratitude to all the donators who have decided that we are worth the purchase! The hardware upgrade will occur at night, and the downtime should be up to hour or two, but likely less than an hour. There is not yet a designated time, but there will be a small note in the changelog when it happens (as the actual effect on the player is very small).
As always, thank you for your continued support!