It's the 4th of July and all around America people are celebrating independence! In fact, as I'm typing this post, I still hear some fireworks. However, today does not only have to be about us here in America. MLMC has a few updates ready to be launched on Saturday, July 7th that will give all of you a reason to celebrate a little, and maybe cry a little if you liked making a lot of money. I will get the worst stuff out of the way first.
Hopefully most of you have already seen this, but towny upkeep tax is being adjusted in order to be a little more hard-hitting than before. Before you freak out, you should notice that for the most part, small towns are unaffected. It is only the gargantuan towns that should plan appropriately, and perhaps be a bit more choosy with their invites so as to allow the other towns fair chance to grow.
Farmer's Market Changes
I'll be direct. Cactus prices are going to be nerfed. It's unfortunate, but I can guarantee you without a sliver of doubt that if you ask anyone on the server what the best method of making money is (provided you have the rank), it will be cactus farms. Cactus is still by far the most popular and most efficient way to make money, and we are looking to allow for other ways of making money so that not everyone has to make their own enormous farm to make money. In the future we will be looking to expand money-making methods so that doing repeatable quests, boss chest grinding, and additional admin shops allow for more avenues than we have now. However, we are also buffing other plants to be more profitable so as to further encourage the shift away from cactus.
Bonus Plot Changes
First and foremost, because I know many people will make this mistake: This is referring to /t buy, NOT /t claim.
This may be a smaller change that fewer care about, but may also be important due to the tax changes and mayors perhaps being less inclined to add players. Currently, purchasing a bonus towny plot costs 1k. As of this update, they will be raised to 10k, but the bonus plot limit will be raised from 100 to 1000. Any towns who currently have bonus plots purchased will have their bonus plots divided by 10, rounded up. Don't worry if this means your town will end up having more claimed plots than available plots, it just means you won't be able to claim more until you get more available plots.
That's it for the bad stuff. Hopefully it wasn't too bad!
This will be our second recipe rework as we gradually get to better understand the utility of recipes. When they were first released, recipes were only collected for novelty, and were very rarely actually used. Now as we see a bit more utility being brought out to be used as more players face up the immense challenge of the bonus isles, we see that only a select few recipes are worth making.
As a response, we will be essentially buffing all recipes across the board to make them more worth making. This will come at no cost to you, you will still have every single recipe you've learned. The food you've made will simply have new effects once you eat them. We are hoping to allow for a little more diversity, and perhaps some creativity when facing bosses. If we're lucky, recipes may even become valuable enough to earn a spot in a profitable sector of the economy.
Part of this rework has already been released, and these are simple, but important, quality of life changes for recipes. Food now has a global cooldown. When you eat any food, you must wait 10 seconds before eating any other food. This is to prevent chugging different foods to get yourself out of a bad spot. You are now able to see what cooldowns your food has when you try to eat it. And finally, you will receive a message when the cooldown of a food expires and you may eat it again.
There are some fantastic creations in the towny world that go unnoticed on the server, and it's nigh time that our towny side of the server had a few updates that improve quality of life. Upon reaching the rank of Sir/Dame, players will be able to purchase and set a warp anywhere they want for 25k, and it will go onto a list of player warps. The warp can be named and have a simple description, and will remain for exactly 1 week. Afterwards, the warp is deleted. You may only have one warp at a time (though you can delete it anytime). Place a warp at your town and show off to all those who are interested! Place a warp at your own market and convince others that it's better than /warp market! Place a warp at a parkour course and challenge others! There are many things you can do, so have fun with it!
It's time for MLMC to go a little bit FarmVille on everyone. We all know how painful it is to plant wheat seeds slowly on your enormous farm, and for the most part, that is why everyone makes cactus farms instead. So we're trying to mitigate that. Starting from the Lord/Lady rank, you will be able to purchase the /tractor command that will allow you to plant 2 seeds at once. Then, at the Count/Countess rank, you will be able to purchase a tractor that plants in a 2x2 square. This continues all the way up to the God/Goddess rank that can plant a whopping 4x4 square for every click! Tractors can plant any seed that goes into tilled soil, and can also plant nether wart.
Minor Boss Reworks
Our staff members Shanachan and Mackelsaur have been hard at work making some important updates to Low District and Harvest Fields bosses to update them to our new standards, and soon you will see the fruits of their labor. But don't get too excited, these are mostly visual updates, as most bosses had very difficult to understand particles for their skills, unlike shiny new bosses like Lucius and the Bonus Bosses. This is mostly a consistency update for our aging bosses. However, with this update comes a new wave of features that we are testing.
Bosses will now be less forgiving with their crowd control abilities, as you will see they are now able to truly stun, root, silence, and disarm players. We are only starting with basic crowd control as this is a developing feature, but you may soon see bosses that are able to drain your mana, lower your attributes temporarily, or even curse you so that any healing you receive instead damages you. As the players evolve, so will the bosses! Make sure you are prepared.
On an entirely different tangent, our bonus bosses Blackwater Siren, Lillith, and Zaphkiel will be equipped with these new features, but will also be nerfed a bit. It's been 4 months and the death toll continues to rise, with the number of people who have beaten the first boss still in the single digits. It's time to tone the fights down just a touch. Don't worry though, they're still going to be mind-numbingly difficult!
For the time being, that's all for our updates, but I assure you we are constantly working on more updates and there are more things being developed that are just around the corner. As always, we couldn't have done this without your support! On behalf of staff, we thank you for continuing to support our server, and we hope to continue to live up to your expectations. Expect more soon!
Last night, Ollie's Arcane Smithery was robbed by masked men. They left without a trace, and guards have yet to find a single lead on who the perpetrators were and where they could've gone. However, rumor has it that some of the items stolen had striking similarities with the wares being peddled down at the Thieves District.
The Thieves District The Thieves Guild, looking to make a quick buck on their stolen goods, have opened their doors to the adventurers of Argyll. The chaos caused by the occult has caused the Constantinople Guards to turn a blind eye to their crimes. The items from Ollie's Arcane Smithery can now be bought for reduced prices in the Thieves District. In addition to this, there may be some long lost treasures hidden within the winding alleys and beneath the surface...
God/Goddess Rank After a long wait, God/Goddess Rank has been released! Those with the rank can fly within their own town using /tfly. Flight will be disabled when you leave your town's borders or travel to a new world. Be on the lookout for more perks added to the rank as we release new updates!
Marsh Collections We have heard your voice. It is time to make the Marsh and Shiny Marsh collections permanent to make that grind just a bit more worth it.
World Cup Event & Sale After the group stage ends, our very own World Cup Event will begin! This event will last from the Round of 16 to the Championship match. Between the Group Stages and Round of 16 (6/28 to 6/30), players will be able to select a team to "support" in-game. Those players who select the team that wins the World Cup will receive a prize. In addition to the contest, players will be able to purchase banners, tags, heads, and recipes during the duration of the event. We will also be having a 25% off sale on all items (excluding point packages) from June 30th to July 15th.
We have more updates on the way, so please be patient with us. As always, thank you to all those who support us and make this possible!
Spring break is just around the corner for most of you, and in fact some may be on your break already! Enjoy your break, but not too much, for MLMC is about to release its most difficult challenge yet. That's right, it's time to set sail to the first of the Forgotten Isles.
As of March 11, we will be releasing 3 brand new bosses created by Shanachan and Neoblade298 that will be the most challenging you have ever faced. On the Forgotten Isles, lovingly built by Matt5067, a great evil has been left unchecked for too long. It is here where these 3 bosses will reside. Make a single misstep against them and they'll wipe your entire team. On top of this, only 4 players will be able to fight any one of these bosses at a time. As a result, it is recommended that only the most seasoned veterans consider fighting any of the new bosses. It will take many fights to get a hang of outplaying any of these 3 bosses, and the journey to victory is not for the faint of heart. You will die, countless times. But only through that death will you learn and become stronger. Are you up for the challenge?
"The Isles are better left forgotten for a reason. The Artifacts of Gaea bring life to each island, but also feeds a growing evil lurking in the shadows. Left uncontained, the evil will soon envelop the isles. Many have tried to recapture the Artifacts, and none have succeeded. The natives still live on in blissful ignorance of the darkness that may soon swallow them whole, and I fear by now, whatever sinister force there is developing in the shadows has become far too powerful for us to stop." - Captain Ari
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